The art's great, but I feel like the game design critically missed its mark. The core concept of blocking keys out (instead of shuffling, modifying or removing them but with a chance to recover) is just not that interesting, and the entire experience was honestly a bit generic.
Yeah, it's easy to miss things in such a short deadline, doing code, art, sound, dealing with bugs. But that's what game jams are about. Making mistakes and learning from them! :)
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The art's great, but I feel like the game design critically missed its mark. The core concept of blocking keys out (instead of shuffling, modifying or removing them but with a chance to recover) is just not that interesting, and the entire experience was honestly a bit generic.
Yeah, it's easy to miss things in such a short deadline, doing code, art, sound, dealing with bugs. But that's what game jams are about. Making mistakes and learning from them! :)
Yeah! In the end, we're all part of the same journey. Your positive attitude is really inspiring.