The Bunker
The world as you know has ended but you've got luck to have a spare bunker and managed to survive. Now you have to adventure the shadowy wilderness with your grandpa's magic lantern and protect your home from the monsters on the surface
Movements: WASD
Shoot: Space
Buy Upgrade (not implemented - it's a prototype!): E
Credits:
Fabio: Art primarily but also programming.
Henrik: Programming primarily, gave ideas for fabios art, Main Menu, soundeffects, fixing Fadi's code.
Fadi: Programming primarily,design, music (which is currently not in the game), rigging up the animations.
The Bunker - Copyright © 2018 by Fabio, Fadi, Henrik.
Disclaimer: This was our first Game Jam. The game isn't perfect but upcoming games will probably gonna be better. It was made in a week.
Status | Prototype |
Platforms | HTML5, Windows |
Release date | Sep 01, 2018 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Authors | fabioecco, henkehedstrom, FaDiMak |
Genre | Shooter |
Made with | Unity |
Tags | 2D, Fantasy, Pixel Art, Post-apocalyptic |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Click download now to get access to the following files:
Development log
- WebGLSep 03, 2018
- New Version that is working (better than last one)Sep 01, 2018
Comments
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The game was good. A+ for the artist who made the pixel art! The game seemed to be hard at the beginning but after a few tries I got the technique : I make the monsters follow me then I start shooting them till they all die. I reached wave 5 using this technique!
Thanks, Belga! It was hard to make all art and animations in a few days. I really appreciate your feedback.
Good game Rated good pixel art
Thanks, Gucci! I really appreciate it.
Thanks for the feedback. We have talked about most of the points you mentioned but weird things happened in the end so we did just want to have something we could show. When the rating period is over we might update it a bit. The monster could for example have an attack animation so it would be easier to see if they can hurt you or not. Regarding the light in the beginning, your lantern will have a higher intensity and range if you have more light on you yourself. But yeah it doesn't make sense to have it very hard in the beginning and then very easy lightways.
Thanks for the feedback, Mika!
1. Make art and animation for a game jam is super hard, thanks!
2 and 3. I kinda agree with you, but we just brainstormed it too fast.
4. I think lack of proper tutorials are my worst problem. (:
5. The colliders are actually pretty small;